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Psychology of the Web & Online Gaming

6 CE Credits/Hours - Online Course - $59.00

Co-developed by Ofer Zur, Ph.D. & Azzia Walker, B.A.

CE Credits for Psychologists. CE Credits (CEUs) for LMFTs, Social Workers, Counselors and Nurses.
CE Approvals by BBS-CA, ASWB, NBCC, NAADAC, CA-BRN & more.
Zur Institute is approved by the American Psychological Association to sponsor continuing education for psychologists. Zur Institute maintains responsibility for this program and its content.

This course is also offered as part of a Psychology of the Web Certificate Program of 28 CE Credits.

Save time & money with our Online Packages.

Simply follow these steps:

1. Sign up securely online.
2. Read/watch/listen to articles, videos & audios.

3. Submit evaluation & post-test.
4. Print your certificate.


To order this Course now
Order Course now, click here



Internet use by adolescents

This unique introductory level course explores the psychology of the Internet, effects of technology on learning, and Internet over-use or addiction. While the general educational model is changing ever so slowly, today’s learners are accustomed to self-pacing through games that teach mastery and cooperation. The intense digital divide between boomers and their kids and grandkids can seem insurmountable. But it can be bridged with healthy curiosity about the online world that so entrances our kids and appropriate boundaries. Our experts explore these and many other relevant issues, including artificial intelligence.

A multimedia presentation, this course includes articles, audios, and videos. It begins with two audio interviews, of Dr. Ofer Zur on the psychology of technology and Clive Thompson on how technology is changing our minds for the better. This section also includes two classic articles by Dr. John Suler, pioneer in the field on some of the most significant contributions to our understanding the psychology of the web. The second section covers the digital divide between digital immigrants and digital natives, with two classic and 'ageless' articles and a video presentation of technology and education by the pioneer and original thinker, Mark Prensky, who originally coined the terms 'Digital Immigrants' and 'Digital Natives'.

Internet use by teachers and adolescents

The third section covers Internet and gaming addiction and over-use. It includes an article on Understanding Online Gaming Addiction by one of the original and prolific psychology-of-the-web scholars, Dr. Kimberly Young, one of the first to research Internet Addiction almost 20 years ago. It also includes a classic "Internet Addiction Guide" by John M. Grohol, Psy.D., one of the most productive experts of psychological aspects of the Internet. The fourth section covers gaming and education. It opens with an audio interview of Dr. Isabela Granic on the benefits of playing games and continues with an article and classic video presentation by Dr. David Williamson Shaffer, an icon in the exploration of the psychology of the web and online gaming. It finishes with an article by Dr. James Paul Gee on video games and learning. The course concludes with a fifth section of recommended books, articles, and other resources for further exploration. It also gives links to educational games and an article on the digital divide, both of which you are free to share with clients and colleagues.


Educational Objectives:

    This course will teach the participant to:
  • Recommend educational games for young clients, or for parents to present to children.
  • Identify cultural differences between digital immigrants and digital natives.
  • Question the prevailing myth that students have short attention spans that cause traditional education to be difficult.
  • Recommend changes to the educational system that cater to the natural explorative tendencies of young people.
  • Identify possible triggers for Internet and gaming over-use, with a focus on what the Internet and gaming have to offer people.
  • Discuss treatment options for Internet and online gaming over-use with a balanced, comprehensive view of what is available and appropriate.

Course Syllabus:

  • Psychology of Technology
    • The online disinhibition effect
    • How cyberspace affects communication
    • How technology is changing the way we think

  • Digital Divide
    • Do digital natives think differently from digital immigrants?
    • The divide between children, parents, and grandparents
    • How the digital divide manifests in schools

  • Internet Addiction
    • Is it a disorder?
    • Alternate views
    • Treatment

  • Online Gaming
    • The benefits of video games
    • Epistemic games
    • What video games have to offer education

  • Resources
    • Educational games list for children and teens
    • Articles, books and other resources


Author's Bio Ofer Zur, Ph.D.
Author's Bio Azzia Walker, B.A.


To order this Course now
Order Course now, click here




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